![]() It was first developed in the late 1980s and has since become one of the most widely used 3D software in the entertainment, architecture, and product design industries.Īt its core, Maya is a 3D modeling software that provides a wide range of tools for creating 3D models, from simple shapes to complex organic forms. ![]() Handle all types of 3D file formats and work with any renderer we choose as well as have a native renderer like the arnold plugin included with the package.Ī lot of people cannot afford Maya and this provides at least an entry-level animation and modeling toolset that goes above gaming assets in Maya LT but below full blown studio level licenses.Autodesk Maya is a 3D computer graphics software used for creating interactive 3D animations, models, and simulations. Support export and import shaders to work with substance, Unreal, Unity. Much the same way there is an indie license with Unity or Unreal. Limit the amount of money we are allowed to make per year with this license. ![]() Perhaps disable the use of mel scripting and only give us a few of the more used sculpting tools. Include things like MASH, The Modeling toolkit, Some of the more basic UV workflows, The animation timeline without some of the more advanced features. "How about an indie version for just a dollar a day that sat between Maya LT and Full Maya. Unreal charges 5% of your income, but only if you make a certain amount.Ī sliding scale for Maya would allow students to continue to use the product long after they leave school." I'd like to see low cost options for those who don't make any money with Maya, with increments for those who do, based on the amount of money they make with it. After that, there is a considerable jump in price - thousands of dollars. "If you're a student, you get Maya free for three years.
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